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FOLK STYLE WRESTLING RULES |
| The objective of the sport of wrestling to force your opponent onto his
back, to pin your opponent. A pin, also called a fall, occurs when any part
of both shoulders or both shoulder blades (scapula) of either wrestler are
in contact with mat for two (2) continuous seconds. A pin ends the match
immediately. However, if neither wrestlers is pinned, the winner is the
wrestler with the most points at the end of the match.
There are five ways to score points in a folk style wrestling match: Takedown, Escape, Reversal, Near-Fall, and Penalty |
| MATCH SCORING | ||
| Move | Points | Description |
| Takedown | 2 Points | From a neutral position (both standing with neither wrestler having control) a wrestler gains control over his opponent down on the mat while the supporting parts of either wrestler are inbounds. |
| Escape | 1 Point | When a defensive (bottom) wrestler gains a neutral position and his opponent has lost control while at least one wrestler is inbounds. |
| Reversal | 2 Points | When the defensive wrestler comes from the bottom position and gains control of his opponent, either on the mat or in a rear standing position, while the supporting points of either wrestler are inbounds. |
| Near Fall | 2 or 3 Points | When near fall criteria is met for 2 seconds. Near fall
criteria is:
If near fall criteria is met for two continuous seconds, 2 points are awarded when the defensive wrestler is out of the predicament. If near fall criteria is met for five continuous seconds a 3 point near fall is awarded when the defensive wrestler is out of the near fall situation. |
| Penalty | 1 Point typically, See Chart |
A wrestler is awarded point(s) for technical violations or infractions of the rules committed by his opponent. These points are awarded according to the penalty chart. |
| PENALTY CHART | |||||
| Infraction | Warning | First | Second | Third | Fourth |
| Illegal Holds | No | 1pt | 1pt | 2pt | Disqualify |
| Unnecessary Roughness | No | 1pt | 1pt | 2pt | Disqualify |
| Un-sportsman-like conduct | No | 1pt | 1pt | 2pt | Disqualify |
| Stalling | Yes | 1pt | 1pt | 2pt | Disqualify |
| Technical Violations | No | 1pt | 1pt | 2pt | Disqualify |
| Technical violations include avoiding wrestling
by leaving the mat, grabbing clothing or headgear, incorrect starting
position, locked hands.
Technical violations for false start or incorrect starting position are 1 point penalty for each infraction following two cautions. This infraction does not count toward disqualification. Un-sportsman-like conduct conduct- No warning, deduct 1 team point for first offense. On 2nd penalty deduct 1 team point, disqualify, and remove from premises. Includes coaches and non-participants. Flagrant Misconduct- No Warning. Disqualify and deduct 2 team points. Remove from premises. Includes contestants, coaches, and non-participants. |
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| Team Scoring |
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| The table below shows the team points scored for an individual match in both dual meet (two teams wrestling each other) and tournament competition. |